Super Crash World

(AS3)-January 2011 

This was my final project in the intro to programming with flash course at triOS college, it was also the first game I had ever made. This project was designed to teach up basic 2D platformer physics by limiting us to not use any external physics engine. It also taught us the basics of 2D animation, basic user input from flash and simple game logic. 

Space Boost

(XNA 4.0 Windows Phone)-May 2012

Free Flyer

(Unity 3D)-April 2012

2D Platformer

(DirectX 10)-July 2011 

2D Platformer

(DirectX 10)-September 2011 

Space Defender

(XNA 4.0 PC/Xbox 360) - November 2011 

Pool Game

(AS3)-March 2012