PuzzleCharge

(Objective C, Cocos2D) is an iOS Match 3 Puzzle Game with Pets

  • Spearheaded the development of the project as the lead programmer and built the game engine from the ground up

  • Integrated the use of Tiled to simplify and speed up level creation and balancing in order to maximize efficiency

  • Developed and tested over 100 levels

  • Sole contributor in the creation of the audio design for the game 

100 Moves

(Objective C, Cocos2D) is an iOS Match 3 With Unique Mechanics

  • Collaborated with network developer to create a versatile utility for scoreboards that integrated with various social networks

  • Implemented Facebook and Twitter integration

  • Contributed to fluid UI design for scoreboards

  • Redesigned UI flow for achievments

​Hello Orca

(Objective C, Cocos2d) is an iOS Endless Runner

  • Managed the project as the lead programmer

  • Worked with designer to develop intuitive and unique controls that scale as the player progresses

  • Took initiative to integrate PhysicsEditor (collision shape mapper) software into workflow to improve gameplay and reduce time to incorporate new content, ultimately optimizing efficiency 

Currently offline

Currently offline

Endless Goal

(Objectice C, Apportable beta) is an iOS & Android Endless Runner

  • Experimented with Apportable framework to test limits on linked frameworks

  • Designed framework manager that is easily added to projects to port an existing Objective C project to android platforms

Currently offline

Currently offline

Currently offline

Currently offline

Battle Titans

(Objective C, Cocos2d) is an iOS Mech Puzzle Fighter

  • Played an Integral role in designing the UI and was the sole developer for its implementation

  • Built Google Drive service to help design and balance in-game equip-able mech pieces

  • Built tool in flash to easily configure various sized and shaped animation for any equip-able mech piece with an easy export and plug-in file system

SkyCraft

(Objective C, Cocos2d) was my first iOS Game it’s a 2D Racer with customization

  • Assisted with the design and development of the UI for player avatar customizability

  • Took initiative to build a level editor in order to help reduce level production and testing time

  • Helped design new enemies

  • Learnt the fundamentals of Objective C and Cocos2D while making a production project

Currently offline

Currently offline

Magic Pets V2

(Flash AS3)

Magic Pets (V2) is a Facebook game that was designed as a pivot to take the pet battle mechanic from the original Magic Pets and use it in a more PVP environment along with an added base building system. This was my first production project. I was an integral part of designing the in game chat system as well as the base upgrades but I also contributed to various other content creation. As time progressed on this project I became the sole programmer responsible managing all maintenance and content additions.

Currently offline